A downloadable project for Windows and Linux

Showcase of my custom shaders for human characters made in Godot.

The project source code and shaders are available for free on GitHub.

Human Shaders and it's resources are licensed under MIT and CC BY 4.0 Licenses.


All images rendered in real time on a RTX 3060 12gb


Controls:

  • Left-click and drag to rotate the model
  • Right-click and drag to rotate the lights
  • Scroll up and down to zoom in and out
  • Tab to hide the UI
  • Esc to exit


Digital Emily 2 head scan by USC Institute for Creative Technologies - Project Page

Updated 1 day ago
Published 7 days ago
StatusPrototype
CategoryOther
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(14 total ratings)
AuthorMatMADNESS
TagsGodot, Photorealistic, techdemo

Download

Download
human_shaders_showcase.exe 361 MB
Download
human_shaders_showcase.x86_64 342 MB

Development log

Comments

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(+1)

Incredible work here, glad to see someone was able to accomplish this for realism within Godot.

(+2)

can we have a linux build? 

(+1)

That would be nice, I'll try! I'm on Windows though so I think I won't be able to test it.

(+1)

I just tested creating a build using GitHub main and it works without any issues, just make sure to check the embed PCK option to have a single functional executable (✿◠‿◠)

(1 edit)

I'm not very familiar with Linux, is this a standalone executable or do I need the .sh file too? I've enabled embed PCK btw (Too lazy to install a virtual box to test it lol)

(+1)

The .x86_64 file should be enough! (。•̀ᴗ-)/

Just added the Linux build, I hope it works well!

(1 edit) (+2)

Running the Demo on my PC with a Ryzen 7 2700 and AMD RX 6600 I get a black screen with neon lights flying by and when zooming a door flashes in and out. 

AMD latest graphics driver has issues when using Godot + Vulkan. You can try running the demo from the command line with the flag `--display-driver d3d12`

(+1)

 --rendering-driver d3d12  

That's what I thought, I'll change the project to run on DirectX 12.

I heard about AMD drivers causeing problems with Godot + Vulkan, I'll change the project to run on DirectX 12. In the meantime, try to update your drivers to see if there's a new version that fix this issue.

(+1)

Just updated it, I hope it works now!

(+1)

Updating to AMD 25.9.2 and it now works, Thank you! 

woah

(+2)

THIS IS SO AMAZING!

I'm glad you like it :D

(+2)

thanks 🙏

No problem!